Dr. Sun Joo (Grace) Ahn |
Dr. Sun Joo (Grace) Ahn is an assistant professor in the Department of Advertising and Public Relations.
What is your research focus? (Any projects you can share
with us at this time?) I am interested in how advanced digital media, specifically
virtual environments, change traditional rules and norms about
communication. Because these
environments enable us to do things we weren't able to do in the past (like
transcend temporal and spatial boundaries), the traditional way of thinking
about communication is no longer valid. I'm interested in learning about alternative communication
rules and patterns within virtual environments so that I can discover how they
may influence the way people think and behave.
What kinds of virtual technology do you use in your
research?
Virtual environments encompass a variety of mediated
contexts including video/computer games, social media, Internet, and immersive
virtual worlds. These sophisticated
digital media are apt at digitally mimicking perceptual information such as the
sense of sight, hearing, and touch. Most
of my research focuses in immersive virtual worlds that mimic rich layers of
perceptual information. Inside immersive
virtual worlds, people are able to see, hear, and feel as if they are in the
physical world.
How might virtual technology affect health behavior or
obesity? Virtual worlds allow researchers to study health attitude
and behavior as they have never been studied before. Because we are able to transcend temporal and
spatial boundaries within virtual worlds (that is, I can be anywhere I want,
any time I want), I am able to observe very naturalistic responses in what may
be very hypothetical situations. For
instance, when people watch anti-tobacco commercials, they may not respond to
it as if it were happening to them. But
I can show a person an avatar of themselves (not an unfamiliar model) becoming
desperately ill as a result of smoking 10 years down the road. Suddenly, the message becomes very clear as
well as personal. Because much of the health-related public service
announcements give people hypothetical messages (i.e., "If you continue to
behave this way... then you become..."), virtual reality has great
potential in delivering high-impact messages that are vividly realistic as well
as intensely personal.
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